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Unreal Engine
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VRay 5 + NEXT
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Quixel Mixer
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Quixel Bridge
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Autodesk AutoCAD
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Autodesk 3DS Max
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GrowFX
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PhoenixFD
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PolySnow
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ForestPack
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Autodesk Revit
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Adobe After Effects
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Adobe Illustrator
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Adobe InDesign
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Adobe Photoshop
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Agisoft Metashape
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Rhinoceros 7
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Grasshopper
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Kangaroo
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Vectorworks
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SketchUp
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Perforce
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Digistar 7
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Arduino + Processing
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3D Printing
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Laser Cutting
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CNC Machining
Skills
Experience
Senior Environment & Technical Artist, COSM
Los Angeles, CA
April 2022 - Present
Responsibilities include partaking in interviews to hire new Environment Artists, Technical Artists, and Unreal Game Developers, in addition to the responsibilities listed under the previous title that I held at COSM.
3D Technical Artist,
COSM
Los Angeles, CA
May 2021 - April 2022
Created interactive and immersive experiences using Unreal Engine to support COSM's technology and experience use cases.
Responsibilities:
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Creation of landscape/environments (Including 3D mesh and materials) using Gaea.
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Creation of 3D assets using Rhino 7 and UV mapping. Quixel Mixer for texturing of assets.
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Creation of 8k Runtime Virtual Textures for landscapes/blending in UE4.
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Composing levels (Including environment effects / rigging lighting) in UE4.
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Importing / Application / Optimization of Meshes and Materials.
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Importing / Exporting assets via Datasmith and Visual Dataprep.
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Importing media assets (Apple Pro Res and .mp4 files with Alpha channels) in varying resolutions with the ability to pause/play/stop in UE4.
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Creating user interface widgets (Pause, Settings, Main Menu) screens within UE4.
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Creating trigger events in UE4.
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Rigging camera movement to splines to create automated tracking shots in UE4.
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Creating character animations within 3DS Max and importing them into UE.
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Rigging/animating characters/vehicles/other assets to splines to move at runtime in UE4.
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Retargeting skeletal meshes / import Mixamo animations.
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Development of player controls/mechanics (within Blueprints) and cameras in UE4.
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Creation of local 4-player multiplayer with ability to play on nDisplay in UE4.
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Creation of custom player viewports that enables audiences and players to spectate and play games on the same screen in UE4.
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Creation of Niagara particle effects in UE4.
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Creation of “Power Ups” via blueprints to give players advantages when picking items up in UE4.
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Creation of teleportation portals in UE4 Blueprints.
Architectural Designer,
Shepley Bulfinch
Boston, MA
March 2020 - May 2021
Lead Visualization artist on Dartmouth College’s Berry Library, Loyola University’s Beatty Hall, and Harvard University’s Medical School Library. 3D Artist for Trinity College’s Vernon Social Renovation
Architectural Designer and Design Leader,
King+King Architects
Syracuse, NY
June 2017 - February 2020
Lead exterior and interior lobby designer on Oswego Health Behavioral Health Center. Lead Visualization artist on Oswego BHS, Baldwinsville High School, Manlius Municipal, United Way Competition, OH Med/Surg, BHG exterior/interior designer.
Architectural Design Intern,
CannonDesign
Buffalo, NY
June 2016 - August 2016
Created physical and digital site and concept models. Created schematic space plan diagrams within Revit.
Freshman Design Studio TA, University at Buffalo, SUNY
Buffalo, NY
August 2015 - June 2017
Instructor for the freshman Architectural design studio. Mentored and taught students design fundamentals / design software. Design studio critic for freshman, sophomore, junior and senior studios.
Architectural Research Assistant, Studio North Architecture
Buffalo, NY
June 2015 - June 2016
Worked primarily on structural abilities of rigidized metals within the architectural context. Designed and developed drawing sets and models for small scale commercial and residential projects.
Fabrication Lab Technician,
University at Buffalo, SUNY
Buffalo, NY
August 2015 - June 2016
Operated laser cutters, 3D printers, CNC machines, and assisted students in design fabrication.
Education
2015-2017
Master of Architecture
University at Buffalo, SUNY
3.8 GPA, Tau Sigma Delta Honors, Deans Scholarship
2011-2014
BS Architecture
University at Buffalo, SUNY
3.5 GPA, Cum Laude, Tau Sigma Delta Honors
Lectures, Awards, Scholarships
2022
Lecturer for the Sydney Gross Alumni Symposium at the University at Buffalo, SUNY
2015
2015
Recipient of the “Design Excellence Award” for the Situated Technologies Graduate Research Group
Recipient of the CannonDesign Internship / Scholarship
2014
Second place in Senior Year ‘Civitas’ Design Competition
2014
Hyatt Award for Individual Achievement (Freshman Year)