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SKYLINE OF SERENITY
Client: Personal Project
Location: California
Year: 2021
Project Role: Creator / Designer
Software: Unreal Engine 4, Rhino 7, Quixel Mixer, Quixel Bridge
This project was completed over the course of a day and a half. It was a study utilizing Unreal Engine 4, specifically its new raytracing and water systems to create more realistic lighting, reflections, and water simulations.
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