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Torus Run Immersive 180-Degree Real-Time Demo
Client: COSM
Location: California
Year: 2021
Project Role: Creator / Environment Artist / Technical Artist
Software: Unreal Engine 4, Digistar 7, 3DS Max, Gaea, Quixel Mixer, Quixel Bridge
This demo served as a proof of concept but never moved past the early concept design phase. The intent was to create a 180-degree, real-time environment, that allowed players to stand in front of a giant dome LED screen and control a digital player with their body. The player would need to move their body in certain ways to avoid obstacles while the giant toroidal shape rotated to spawn in new obstacles. The audience watching could spawn items and obstacles into the game that the players would interact with.
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