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Volcano Realtime Liquid Simulation
Client: Personal Project
Year: 2021
Project Role: Creator / Designer
Software: Unreal Engine 4, Gaea, 3DS Max, PhoenixFD
A personal project where I was interested in seeing how an imported mesh animation would perform within Unreal Engine 4 with raytracing. I modelled/textured all of the hard surfaces, populated the scene with entourage, rigged the lighting/camera, and produced the cinematic sequence. The volcano eruption was modelled and simulated within PhoenixFD and imported into UE4 as an alembic animation. The terrain was created using GIS data/heightmap of Mount Ngauruhoe imported into Gaea and then exported as splat maps for use within UE4.
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